5/17/2023 0 Comments Warcraft iii hp view helper![]() You can simply use this formula to calculate that :Įxample : We have 4 critical strikes that deals respectivly 1.6x (b), 2.1x (c), 3.6x (d), and 2.6x (e). If you want to calculate the Damage per Attack with Critical Strike, you will go on this :Ģ.5 Calculating Damage on a Double Critical Strike Because that, you may want to boost an another effective value.Ģ.4 Calculating Damage/s or Damage/Attack with Critical Strike To calculate the Effective Attack Speed of a hero, you should use this formula :īonuses get less valuable as you get more it. The formula used to calculate the Effective Attack Speed is :īonuses are all values mixed in a number, which is equal to the sum of attack speed bonuses. This formula is easy to understand, it calculates the average of min~max damage, then divide it by cooldown. We will see the first myth in some minutes. The second myth is totally wrong, and there can be multiple critical strikes at same time, dealing a powerful hit. When a blademaster acquires a Searing Blade he can't use the item critical strike. When a blademaster learns critical strike to level 1 he deals 2/0.15 (~13.33333.) more damage. There are a lot of myths for Critical Strike, including those : 200 dmg on a unit with 190 hp, zero armor, and 50% evasion will still kill it if it doesn't miss.Ĭomment : Yes, it absorbs, but it doesn't really absorb damages since splash attacks deal only (and ever if evasion runs) 50% damage when you evade.Įvasion is stackable, formulas can be found in these links : > g = 200*1.4438 ~ 288.76 hp (holy light)įrom Whiteshock : Evasion doesn't raise hp because it just absorbs the damage. Also, Heal and Holy Light powers are increased. So does healing abilities.īecause that new value we called "c", the hero is less powerful against abilities (but if we do not learn evasion it still with only 575 hp without any multiplier), but can fight better against weapon battles (melee or ranged battle without any spell). So, the demon hunter with level 1 evasion will take (Damage*1.4438) damage from abilities. With that "c", every spell that is focused on the hero will take : We will divide Effective Hp by Base Hp, and it will return a decimal value : You can think that Effective Hp is better than Base Hp, but it can be sometimes wrong. If you are using a hero to calculate the formula, it will do that formula : It is the total damage a unit can handle before dying, excluding hp regeneration, excluding Spells, and damage modifiers (example : piercing vs divine, magic vs heavy.). You do not know yet what is Effective Hp. The formula you can use to calculate the effective hp for evasion is :īut, wait. Remember with Evasion : A missed attack that deal splashes stills dealing damage. But 2x 15% evasion isn't 30% evasion, the formula X+Y=Z doens't work. It is since you can try to add as many evasion you want, they will all stack. If 50% evasion does 50% more hp, 100% will do :Ī unit with 100% evasion has 100% more hp.Īlso, there is a Myth that Evasion isn't stackable. There are a lot of myths for Evasion, including those : and also an added thing for Experience calculations. I will post there some formulas used by Warcraft 3 to calculate dummy values, like Evasion with Effective Hp, Critical Strike with Effective Damage, blabla.
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